A FPS Game
In this game, the player is challenged by 6 moving capsule enemies equiped with guns. In the arena, the player needs to kill all of the enemies without dying.
This game implements a simple AI using a state machine approach for the enemies. They alters between patrol mode and attack mode. They randomly move around in patrol mode, and shoot at the player in attack mode.
To ensure that neither the player nor the enemy will be killed in a bullet storm instantly, I have set a timer to prevent damage from happening too frequently.
The modeling for the arena and the gun is done with Blender.
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