Devlog


Github: https://github.com/ecrystale/MobileGame

Concept:

  • Our game is an arcade-style vertical shoot’em up. More specifically, a bullet hell (aka danmaku, bullet curtain, manic shooter).
  • The player starts at level 1 and defeats enemies to collect coins to buy upgrades and abilities. As of right now, we have a limited amount of normal and boss stages.
  • The harder the enemy is, the more coins are rewarded.
  • Upgrades include: fire rate, bullet speed, number of bullet spawn points.
  • Abilities include: boom (clears enemy shots and damages enemies), homing bullets, bouncing bullets, splitting bullets, and a coin magnet.

Playtesting notes and feedback:

  • It was a good idea to create a level parser and other devtools as it will be helpful in the long run and speed up development.
  • Have more enemy variety and good difficulty ramp

Week 1

  • Mostly groundwork. Made it so we can easily load in levels from a text editor. Created an enemy shot emitter so we can easily  adjust how an enemy shoots.
  • Basic player movement and shooting.

Week 2

  • Improvements a bug fixing to loading a level from a text file.

Week 3

  • Sprites started being created. We began to look for suitable audio.
  • Started work on the boom ability.
  • Basic menu GUI was created. Level select screen also created.
  • Bug fixes.

Week 4

  • Multiple abilities added.
  • Shop menu added.
  • Bug fixes for the android build.
  • Final build.

Audio Credit:

Background music: https://freesound.org/people/Airwolf89/sounds/346454/

Bullets: https://freesound.org/people/jeckkech/sounds/391660/

Explosion: https://freesound.org/people/newagesoup/sounds/347317/

Swipe: https://freesound.org/people/unfa/sounds/584188/

Files

GeometryClash.apk 11 MB
Dec 17, 2021

Get Geometry Clash