Devlog
Geometry Clash » Devlog
Github: https://github.com/ecrystale/MobileGame
Concept:
- Our game is an arcade-style vertical shoot’em up. More specifically, a bullet hell (aka danmaku, bullet curtain, manic shooter).
- The player starts at level 1 and defeats enemies to collect coins to buy upgrades and abilities. As of right now, we have a limited amount of normal and boss stages.
- The harder the enemy is, the more coins are rewarded.
- Upgrades include: fire rate, bullet speed, number of bullet spawn points.
- Abilities include: boom (clears enemy shots and damages enemies), homing bullets, bouncing bullets, splitting bullets, and a coin magnet.
Playtesting notes and feedback:
- It was a good idea to create a level parser and other devtools as it will be helpful in the long run and speed up development.
- Have more enemy variety and good difficulty ramp
Week 1
- Mostly groundwork. Made it so we can easily load in levels from a text editor. Created an enemy shot emitter so we can easily adjust how an enemy shoots.
- Basic player movement and shooting.
Week 2
- Improvements a bug fixing to loading a level from a text file.
Week 3
- Sprites started being created. We began to look for suitable audio.
- Started work on the boom ability.
- Basic menu GUI was created. Level select screen also created.
- Bug fixes.
Week 4
- Multiple abilities added.
- Shop menu added.
- Bug fixes for the android build.
- Final build.
Audio Credit:
Background music: https://freesound.org/people/Airwolf89/sounds/346454/
Bullets: https://freesound.org/people/jeckkech/sounds/391660/
Explosion: https://freesound.org/people/newagesoup/sounds/347317/
Files
GeometryClash.apk 11 MB
Dec 17, 2021